Action is eloquence.I never think of the future - it comes soon enough.
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Name: Marti
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Member Since: 9/11/2006

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Monday, December 03, 2007

Online 'emulation' is a new area

Reviving Old Computer Games

Remember the good old days of gaming, when there were only 5 pixels in the protagonist and your imagination could turn them into a heroic figure of Schwarzenegger proportions? When the enemies and the heroes were distinguished by colour and you only needed one button on the joystick? Well times have changed and technology has moved on. Pulling my old Commodore 64 or Atari out of the back of the cupboard and setting them up often takes more time than the nostalgic pang lasts. I've also noticed that some of my old disks are starting to age and become corrupted. Enter the Internet.

The wonderfully technologically gifted and giving Internet populace is out in force in their attempts to preserve the older side of gaming. Remakes and Emulators for almost any old machine can be found around the Internet. Emulators act as a layer between old software and new hardware allowing modern PCs to run programs that such hardware was never meant to see. Commodore 64, Amiga, NES, Master System, Arcade Machines and more have all been emulated and the necessary programs placed online for download, usually for free.

Emulation is not a new idea. I had a hardware emulator for the VIC20 that plugged into the back of my Commodore 64 and allowed the use of the older VIC20 cartridges with the new hardware (I never actually owned a VIC20 or any programs for it but that's another issue). Emulator popularity has been fading in and out for many years, only coming into many people's attention with the release of Bleem!, a Playstation emulator for PC that was released while the PSOne still held a dominant share of the video game market. Bleemcast (a Playstation emulator for the Sega Dreamcast) soon followed causing one of the more interesting video game legal battles as Sony fought to have the emulator shut down. However, the emulators have a strong following and very active user base.

Emulators are easy to find and download. Simply search for the system you want and add the word emulator to the end (e.g. "SNES Emulator") and you'll probably come up with a lot of hits. Be slightly wary as some emulator sites will either be false links or may contain pornographic ads. Setting the emulators up to run is usually fairly straightforward and there's a fair chance that you'll be able to find some documentation and help. Some of the newer systems require a BIOS image to be installed with the emulator. This is to get around the legal issues raised by Sony in the Bleem! legal battles by requiring you to be in possession of a Playstation BIOS (and hence, presumably, a Playstation) in order to play the games on your computer. Making a BIOS image to load into your computer will most likely be beyond your technical expertise, but a quick check of your console's case will reveal the file you need to get and then it's as simple as searching the internet for a BIOS image that matches the BIOS you already own.

Of interest are the PC emulators now available. Windows no longer has very good support for older DOS-based games so there are a few emulators out there now to emulate the DOS environment. DOSBox (http://dosbox.sourceforge.net/) is probably the best known of the crop. There are also game-specific emulators such as ScummVM (www.scummvm.org) or DOOM Legacy (http://legacy.newdoom.com/) that focus specifically on certain games and hence are able to improve the experience for those particular titles.

Once you have yourself an emulator you'll need to get yourself some programs to run with it. These programs are called 'ROMs' and are images of the original storage device that the program came on (be it a cartridge, tape, floppy or other). The process of creating a ROM is probably far too technical for the vast majority of computer users so you're probably going to have to find a 'backup' from somewhere to download. This is where the venture gets slightly foggy. Basically the deal is that you can only have a program ROM if you own the original program. So if you have boxes of old Amiga disks, NES cartridges, or other old gaming programs stored away somewhere, you're in luck, otherwise you're treading on legally shifty ground. While it can easily be argued that the downloading of a 1987 computer game is of no real consequence to the company that has in all likelihood closed down, copyright doesn't actually expire for 50 years and computer games just haven't been around that long.

Online 'emulation' is a new area now being explored. The idea is that you simply play the game in your browser through a Java applet or Flash application. These might not always strictly be emulated programs but many remakes are feature perfect with the originals. The graphics, sounds, and game play remain intact. One excellent place to look for online games is Every Video Game (http://www.everyvideogame.com). While the site does not in fact contain 'every video game' it does have a very large list of old games from the arcades, GameBoy, NES, and Master System all playable through your browser. Many remakes can also be found at Shockwave's site (http://www.shockwave.com/sw/actiongames/arcade_classics/).

Some of the old games have even been remade and updated for this modern world we now live in. Try doing a search for remakes of a game title you particularly enjoyed and you may be surprised at what you find. There are games that have been updated to be 3D, such as some old favourites of mine: Pac man (http://www.caiman.us/scripts/fw/f1292.html) and Barbarian (http://www.dgdevteam.tk/), and while these might not always be brilliant games or remakes in their own right, the thought and effort put in often leads to an enjoyable diversion. There are also more traditional versions of games that have just updated the code as well as possibly the graphics so that they can still be run.

So if you're feeling nostalgic or just can't get the hang of these new-fangled games that require you to push fifty buttons in a precise configuration just to jump, you may like to check out the emulation and remake scene. It's surprisingly entertaining to go back in time to when games were simple yet fun.

Daniel Punch
M6.Net Web Helpers
http://www.m6.net


Violent games and the creation of violent behavior

Violent Video Games Lead to Real World Violance


Games are not just for fun they have an effect on the player. Studies have shown that games do have a positive side and that they promote learning as well as help heal. On the other hand games are known to become an addiction just like alcoholism or drugs and affect the mind in a negative way.

Research indicates that playing violent games like Doom or Mortal Combat increases aggression in players in both everyday settings and laboratory studies. Since games are interactive they involve participation of the player and this tends to influence thinking as well as intuitive reactions. This being so, violent games are more harmful than violence in movies or television.

Psychologists like Craig Anderson and Karen Dill have noted that aggression escalates in players who already have an in born tendency to aggressive behavior and that repeated exposure to violence is like a conditioning and over time, the person becomes trained or conditioned to be violent. Craig Anderson is dedicated to the issue and in depth information on different aspects of gaming can be found at http://www.psychology.iastate.edu/~caa/ .


Violent games and the creation of violent behavior has received mixed reactions from researchers but when analyzed using meta-analytic techniques the result is consistent in that playing violent games leads to “ increased aggressive behavior, thoughts, increased physiological arousal and decreased levels of helping behavior.” It is an established fact that consistent exposure to violent games leads to delinquency, fighting in school and outside, as well as criminal behavior.

John Murray of Kansas State University found that gamers became less sensitive to violence after repeated exposure and that exposure to violence activated the amygdale a small part of the human brain that controls fight/flight impulses.

Studies show:


1) Playing violent games teach the gamer that success can be had from being violent.

2) That since gaming rewards violence, gamers tend to start believing that violence can be rewarding. The positive outcome of violence in games increases the impact in the minds of gamers especially kids.

3) That playing games hone point and shoot techniques and soon a child or adult gamer will have no second thoughts in pointing and shooting should such a situation arise in real life. Repeated point and shoot actions in gaming helps humans overcome the hesitation or reluctance to point and shoot.

4) That violence in gaming tends to teach gamers that violence is the way to solve differences or conflict. Repeated gaming increases a gamer’s aggression and tendency to fight, argue, and use physical force to win an argument or settle differences in real life.

Rene Weber of Michigan State University has presented an in depth study of violence and gaming in Media Psychology in January 2006. In the work she explores the influence of violent games on brain function and thought and concludes that although gaming has a positive side such as enhancing learning, social skills, and improvement of physical abilities it is imperative for society to examine in detail and thoroughly the negative side of gaming. According to statistics, of 70 odd top selling games more than 49 per cent contained serious violence and in the US every child and adult plays video and computer games for at least 30 minutes every day.

Gaming has two sides and one must be aware of the positive as well as negative affects

About the Author:
Aaron Brooks is a freelance writer for 1888FreeOnlineGames , the premier website to play thousands of free online games including arcade games, action games, card games, flash games, strategy games, puzzle games and more.


FORECASTS of an inflation spike

Swan wary of global economic storm clouds


FORECASTS of an inflation spike are cause for concern and highlight the need for tight Budget discipline, Treasurer Wayne Swan says.

The TD Securities-Melbourne Institute monthly inflation gauge for November released today rose by a further 0.3 per cent for an annual rate of 3.4 per cent, well above the Reserve Bank's two to three per cent target range.

Mr Swan said tonight he was adamant Labor's election promises would be implemented – including $31bn in tax cuts – despite concerns public spending was fuelling inflation.

"Dealing with inflationary pressures in the economy is our No. 1 priority," he said to ABC television.

"But we can also meet our election commitments because expanding the productive capacity of the economy is very important ... in terms of the fight against inflation."

Labor's agenda of lifting workplace participation, investing in skills and removing infrastructure bottlenecks would all help put downward pressure on inflation, he said.

"But over and above that, strict Budget discipline is very important."

Mr Swan said he took inflation warnings very seriously and was determined to find further savings in government spending.

Read more here : Swan wary of global economic storm clouds


Friday, June 01, 2007

It called on British academics to condemn the "complicity of Israeli academia in the occupation."

British Academics May Boycott Israel

LONDON (AP) -- Britain's largest union of university and college teachers voted to hold talks on an academic boycott of Israel, a spokesman said Thursday.

The University and College Union, which represents around 120,000 employees, voted Wednesday to allow local branches to make a final decision on imposing a boycott on cooperation with Israeli academics.

Union members voted on a motion asking them to note that "Israel's 40-year occupation has seriously damaged the fabric of Palestinian society through annexation, illegal settlement, collective punishment and restriction of movement."

It called on British academics to condemn the "complicity of Israeli academia in the occupation."

Any future boycott would aim to prevent Israeli and British university or college staff from working on joint projects or assisting each other in their work, union spokesman Dan Ashley said.

"Every member should have the opportunity to have their say," the union's general secretary, Sally Hunt, told an annual meeting in Bournemouth, southern England.

But Hunt said she did not believe most members would support a boycott and that it would likely be difficult to enforce.

Unison, Britain's largest union, will debate a similar motion at its annual meeting in a few weeks, a spokesman said on condition of anonymity in line with union policy. The motion, which was put forward by an individual branch, calls for economic sanctions and a boycott to be applied to Israel, but the final wording was not immediately available.

Israeli Foreign Ministry spokesman Mark Regev said any boycott would be targeting the only "Middle Eastern country that has fully free and independent academia."

"We find it strange that British academics single out the Jewish state for special discriminatory treatment," Regev said.

Britain's ambassador to Israel, Tom Philips, told Israel Radio that the British government would not support a boycott.

Read more news here : British Academics May Boycott Israel


E-learning has done it has revolutionized education

10 Great Benefits of E-Learning

Knowledge is an ocean and all must be able to access it. And, that's what e-learning has done it has revolutionized education and the way we learn. Learning has moved out of its box and thanks to e-learning can benefit not just the young but the older ones too. With e-learning one can get on with life and learn for pleasure or for work reasons. And, companies today encourage their work force to further their skills through e-learning.

A study by Skillsoft discovered that: 87.5 % find e-learning easy to use; almost 525 share what they learnt with others; 93.5% enjoy the courses; 73% think its interesting, and 98% will recommend e-learning as an effective way to learn.

There are umpteen benefits to e-learning and of these the 10 greatest are: 

1. Learning never need end. You don't have to go to learning, with e-learning knowledge comes to you. You can study when you want and however you want. 

2. Leaning frees your mind and improves your thought processes. E-learning allows you to update skills, further your career, and learn for the sheer pleasure of learning.

3. Since e-learning is a world-wide phenomenon it puts every student in touch with others all around the world. There are no restrictions and interactions are world wide.

4. E-learning improves computer skills as well as communications. Learning goes beyond course work and books. It becomes hands on and active. There are forums, chat rooms, and project groups. Learning capabilities are enhanced and enjoyable.

5. E-courses are not restrictive and learning goes beyond the specific field. So, a person can choose to learn a subject unrelated to his education or work. One can learn a language, or choose to study art-history or literature. The cyber world is a canvas and the computer key board the palette.

6. With online courses learning is multi-pronged. It is more than audio-visual. And e-learners have access to a mind boggling range of resources.

7. Since e-learning courses are self-paced students can avoid the tension and stress presented by regular courses. With e-learning one can take exams when one is ready and many courses have a huge component of project work.

8. E-learning is different it is interactive and innovative. Often a lesson may be taught through quizzes, questionnaires, or games and often learning is done unconsciously.

9. E-learning inculcates team work and interactions. And since learning involves extensive use of technology you unconsciously become tech savvy.

10. Builds curiosity and creativity as students are encouraged to browse through the World Wide Web and find, understand, and complete a set of assignments.

The tools of e-learning go beyond the traditional and since students are not in a class room environment learning takes on new hues of independent thought, individualized pace,and creative approach.

The world of e-learning has created a new world where learning is eternal and there are no limitations.

About the Author: Aaron Brooks is a freelance writer for Online Colleges, the premier website to find top ranking colleges online directory including topics on public colleges, private colleges, online college, college course online, information on college costs, financial aid, degrees awarded, enrollments and more.  



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